Game and Narrative Theory

Game and Narrative Theory in Game Design by Henry Jenkins

Author: Henry Jenkins


Hey gamers and game designers! Today, we’re going to dive into the fascinating world of game design theory, specifically focusing on the work of Henry Jenkins and his Game and Narrative Theory.

Description

Henry Jenkins is a prominent scholar known for his contributions to media studies, specifically in the realm of game studies. His Game and Narrative Theory explores the intricate relationship between gameplay and storytelling in video games. Jenkins argues that game narratives are not just add-ons to gameplay but are inherent to the gaming experience. According to Jenkins, games possess a unique narrative form that requires active participation from players, blurring the lines between player agency and authorial control.

Conclusion

In essence, Jenkins’ theory highlights the significance of narrative in shaping player experiences and engagement with games. It stresses the idea that narratives in games are dynamic, responsive, and nonlinear, offering players the agency to influence the storyline through their choices and actions.

Implications to RPG Designers

Role-Playing Elements: Jenkins’ theory advocates for the integration of strong role-playing elements in narrative-driven games. RPG designers can draw inspiration from this by creating complex and immersive narrative structures that allow players to inhabit and shape their character’s journey. Games like The Witcher 3: Wild Hunt and Mass Effect exemplify this well with their rich storytelling and player decision-making.

Player Agency: Jenkins emphasizes the importance of player agency in game narratives. RPG designers can implement branching storylines, multiple endings, and impactful choices to empower players and make them feel like their decisions matter. Life is Strange and Undertale are excellent examples of games that offer players agency in shaping the narrative direction.

World-Building: Jenkins’ theory underscores the significance of world-building in creating compelling game narratives. RPG designers can craft intricate and immersive game worlds that serve as a backdrop for engaging stories. Games like The Elder Scrolls V: Skyrim and Red Dead Redemption 2 excel in building expansive worlds that captivate players and deepen the narrative experience.

Character Development: Jenkins’ theory emphasizes the importance of character development in driving compelling narratives. RPG designers can create well-rounded and relatable characters with their own arcs and motivations to enhance the player’s emotional investment in the story. Games such as Final Fantasy VII and Dragon Age: Inquisition showcase memorable character development that resonates with players.


In conclusion, Henry Jenkins’ Game and Narrative Theory offers valuable insights for RPG designers looking to create immersive and engaging narrative-driven games. By incorporating role-playing elements, emphasizing player agency, focusing on world-building, and prioritizing character development, designers can elevate the storytelling experience and captivate players on a deeper level. Next time you embark on a gaming adventure, keep Jenkins’ theory in mind and see how it enriches your experience! Happy gaming!